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Tabby Arcade

Privacy policy

Last updated November 10, 2026.

The short version: you can play every game on Tabby Arcade without telling us anything about yourself. We don't use cookies or an ad network, and there are no accounts. We count how the site is used, on our own server and with counts that don't identify you by name, so we can make the games better.

Who we are

Tabby Arcade is a game studio in the United States. For anything about privacy, including requests from parents, email hello@tabbyarcade.com.

What we don't do

  • No cookies. The site sets no cookies.
  • No analytics companies. We count visits ourselves, on our own server (see "What we count" below). No analytics company, tracking pixel or other outside script sees your visit, and we don't build profiles of visitors.
  • No ad network. Any ad space on the site shows our own messages, not ads from an ad network, so no ad company sees your visit.
  • No accounts. No game asks for a name, an email address or a password.
  • Nothing loaded from other companies. Our pages, games, fonts and images all load from our own site. We use our hosting provider to run the site and an email provider for email. They handle that data only on our behalf.
  • Nothing sold. We don't sell or share information about visitors, and we don't use it for targeted ads.

What stays on your device

Most games save your progress, such as levels finished, best scores and sound settings, in this browser's local storage on this device. That data never leaves your device and we can't see it. Clearing your browser's site data deletes it, and a game you play on another device starts fresh.

What our servers keep

Like almost every website, our hosting keeps standard request logs for security and troubleshooting. Each line records the page or file requested, the time, the IP address it came from and the browser's user agent (its name and version). These logs are kept for 7 days and then deleted automatically, which can take an extra day to finish. We use them only to keep the site running and safe. We don't use them to identify anyone, and we don't combine them with any other information.

What we count

To make the games and the site better, each page sends short notes about how it's used to our own server, at the same web address as the site. Nothing goes to an analytics company. A note can say:

  • Pages: which page was opened, and what kind of place the link came from: a search engine, an AI chat, a social site, another page of ours, some other site, or no link at all. We never keep the address of the page you came from. If the link had campaign tags (utm_source, utm_medium or utm_campaign), we keep them only when they're short plain words.
  • Games: when a game page opens, when Play is pressed, how far the game got while loading and how long that took, when play starts and stops and for how long, how long the game was open and how it was closed, and when a game asks for a share link or a break.
  • Around the site: which game tiles were shown or tapped and their place in the list, how far down a blog article was read (a quarter, half, three quarters or all of it), and which ad spaces on the site were shown, seen or tapped.
  • Speed and errors: how fast the page loaded, how much it jumped around while loading, how quickly it answered taps, and the text of any error the page ran into, with the file name and line. Web addresses and email addresses are removed from error text before it's stored.
  • Rough timings: how many milliseconds after the page opened each thing happened, and the hour of the day and day of the week on your device.
  • Your device, roughly: phone, tablet or computer; a screen-size class (one of five width ranges, never the exact size); portrait or landscape; whether it has a touch screen; the browser's language (just the language and maybe a region or script, such as "en-US"); the browser family and major version (such as "Safari 18"); and the country, which our hosting reads from the connection. Never the city or region.
  • Two random numbers, a visit number and, where allowed, a visitor number. They're explained in the next section.

What we never collect for these counts:

  • No IP address is stored. Our server uses it briefly, in memory only, to stop floods of requests. It never writes it down with the counts. (The server logs described above are separate, and are deleted after about 7 days.)
  • No browser user-agent string is stored, only the browser family and major version. No fingerprinting.
  • No name and no email address, and nothing a player types or does inside a game beyond the moments listed above.
  • No cookies. The counts don't use cookies.
  • No third parties and no ad network. The counts aren't sent to, shared with or sold to anyone.

The visit number and the visitor number

Both are random numbers made by your browser. Neither is a name, and neither is built from anything about you or your device.

  • The visit number ties together the notes from one visit, such as "opened a game, then pressed Play". It's kept in this tab's session storage (ta.sid) and is gone when the tab closes. Where we need your OK first (see below) and you haven't said yes, it's kept only in the page's memory, so each page you open gets a new one and nothing is written to your browser.
  • The visitor number is a random number kept in this browser's local storage (ta.vid) so we can count returning visits, for example how many people come back to play again. In Europe and the UK it's used only if you say yes. Everywhere else it's on unless you say no, or your browser sends Global Privacy Control or Do Not Track.
    • In the European Union, Iceland, Liechtenstein, Norway, the UK and Switzerland, or if we can't tell which country you're in, we ask first with a small "Yes" or "No" question at the bottom of the page. Until you say yes, there's no visitor number, and nothing at all is stored in your browser for counting.
    • Everywhere else, the visitor number is on unless you say no in "Privacy choices".
    • If your browser sends Global Privacy Control or Do Not Track, we never keep a visitor number, even if you said yes. Our server also throws away any visitor number that arrives with either signal.
  • Neither number is ever given to a game, an ad space, an embedded game on another site or anyone else.
  • Your answer to the question is kept in local storage (ta.consent) so we don't ask again. If you say no, that answer is the only thing we store. Outside Europe, the tab also remembers that you don't need to be asked (ta.geo), so it doesn't check on every page.

How long we keep it: the notes are deleted automatically after about 13 months (396 days). After that we keep only daily totals, such as how many times each game was played on a day, and those contain no visit or visitor numbers.

Why: we use the counts only to improve the games and the site: what people enjoy, what loads slowly and what breaks. They're never for advertising or profiling, and never used to identify anyone.

Your privacy choices

The "Privacy choices" button at the bottom of every page shows the "Yes" or "No" question again, wherever you are. A change takes effect right away. Saying no deletes the visitor number from this browser. The counts above still happen, but nothing links one page or visit to the next. Clearing this site's data in your browser also deletes the visitor number and your answer.

If you email us

We only collect an email address when an adult writes to us. We use your email address and message only to answer you and follow up on what you asked about. We never add you to a newsletter or mailing list without asking, and we never sell or share your address. We keep emails only as long as we need them, and you can ask us to delete yours at any time.

Children and parents

Tabby Arcade is made for kids, including children under 13. We follow the U.S. Children's Online Privacy Protection Act (COPPA).

  • Kids never need to give us a name, email address, photo or any other personal information to play. No game asks for it.
  • There are no accounts, no chat and no way for kids to post anything or talk to anyone.
  • When a child plays, two things reach us: the standard server log described above, which includes the device's IP address and is deleted after about 7 days, and the counts described in "What we count". We use this only to support the site's internal operations, such as keeping it running, secure and fast and deciding which games to improve. We never use it to identify a child, build a profile, show targeted ads or contact anyone.
  • We don't collect personal information from children in exchange for playing.

Parents: if you think your child has sent us personal information, for example by emailing us, email hello@tabbyarcade.com to ask what we hold or to have it deleted. We'll tell you what we have, delete it, and stop collecting it. We won't ask you for more information than we need to confirm the request.

Schools and teachers

Teachers can use Tabby Arcade in class without giving us any student information. There are no student accounts or rosters, and nothing to sign in to. We don't collect, keep or ask for student records. Schools that need a signed student data privacy agreement can email hello@tabbyarcade.com.

Your rights

Wherever you live, you can ask us what information we have about you, ask us to correct or delete it, or ask us to stop using it. Email hello@tabbyarcade.com. We'll answer within 30 days.

If you're in the European Economic Area or the UK, Tabby Arcade is the controller of your information. We keep server logs because we have a legitimate interest in keeping the site secure and working. We make the counts because we have a legitimate interest in improving the site, and we keep a visitor number in your browser only if you say yes. We answer emails because you asked us to. Our servers are in the United States. You can also complain to your local data protection authority.

Changes to this policy

If we change this policy, we'll post the new version here and update the date at the top. If a change means we'd collect or use information in a new way, we'll update this page before it starts, and say plainly what's new. We will never start collecting personal information from children without first getting a parent's permission when the law requires it.

Coming soon: one thing is planned. It hasn't started yet, and we'll update this page before it starts.

  • Forms for adults. Our licensing and schools pages will get short forms, so adults can ask about licensing without writing an email. A form will ask for an email address and a message, and we'll use them only to reply and send a quote. These forms are for adults.

Contact

Questions about privacy? Email hello@tabbyarcade.com.